Hello!
A fresher Game Developer with a Bachelor’s degree in Game Design and Development, seeking an entry-level role in the gaming industry. Passionate about advancing my skills, I specialize in game programming, level design, 2D/3D development and AR development with experience in Unity and C++. I’ve participated in multiple game jams, where I honed my abilities in rapid prototyping, problem-solving, and team collaboration. As a motivated and enthusiastic fresher, I’m eager to bring my expertise and creativity to a dynamic team and contribute to crafting exceptional gaming experiences.
0 + Projects completed
Game Developer skilled in Unity and C++, with experience in AR development. Actively seeking for new opportunities to build immersive and interactive experiences!
Below are few projects I have worked on in Unity
- Created the complete user interface for the 2D platformer game developed during a Game Jam.
- Designed interactive menus, HUD elements, and in-game UI to enhance player experience.
- Ensured visual consistency and user-friendly navigation within the game.
- Developed multiple gameplay mechanics using Unity and C#.
- Implemented enemy AI behavior and level interactions to create engaging challenges for players.
- Collaborated with the team to complete the game within the Game Jam's 72-hour deadline.
- First-person shooter with a focus on exploration and survival.
- Objective-based progression by collecting five coins to unlock the exit.
- Patrolling enemy AI that switches to chase on player detection.
- Limited combat encouraging strategic movement and decision-making.
- Health management system with risk-based health pack placement.
- Created player interaction with platforms (Question System).
- Created safe & hazardous tile mechanics.
- Implemented player reset & respawn system.
- Created the complete user interface for the 3D platformer game.
- Detects a book cover using AR image target and spawns a fully animated 3D barbarian on top of it.
- Implemented tracking, model integration, and interaction logic.
- Main objective was to bring book pages to life with interactive 3D models using image tracking.
- Page-by-Page Interaction: Each image target is mapped to a specific page in the physical book for a seamless AR experience.
- Interactive AR book prototype that merges physical media with digital learning experiences.
- Custom targets for cube and sphere linked to respective 3D models.
- Implemented raycast-based button interaction and model switching logic.
- Functional AR prototype showcasing user interaction through virtual buttons in an AR environment.
Below are the details to reach out to me!
Cochin, Kerala, India